Open UnsignedArduino opened 10 months ago
Provides a very simple sprite implementation that should render well on screen even with thousands of sprites in memory with quadtree.
This can only be used if it's much faster than the Sprite implementation with collisions off.
Maybe quadtree implementation as well?!?
Rectangle collisions as well
Provides a very simple sprite implementation that should render well on screen even with thousands of sprites in memory with quadtree.