Open maek opened 5 years ago
You can see the missing shadows if you load the map with devmap xyz
and enable the 3rd person view with cg_thirdPerson 1
. It is worth noting that both the shadows and the creep are correctly drawn on the raised brush.
Also, this simple map displays so much weirdness with lines (and is not bloom compatible at all :grin: )
@illwieckz I forgot to mention that I built just the bsp (no vis, no light) for the sake of brevity... anyway, I've included the .map
so you can experiment as you like :smile:
There's a cvar called r_noMarksOnTrisurfs
which defaults to on. Does setting that to 0 do anything?
So if I set it to 0
then the issue goes away. Any idea about the reason?
Btw I'm testing with -homepath /tmp/.unvanquished/
so everything should be at default.
If you mean any idea about the reason this cvar exists (and can't be set to 0 without cheats enabled!), then no. I just randomly happened to see the cvar a few days ago.
Apparently that cvar is for allowing marks on models (md3, ...). The thing is why it's taking that path while with less brushes it is not.
I just tested r_noMarksOnTrisurfs 0
on chasm and I must say it doesn't seem very useful
The engine does not draw any marks (shadows, creep, ...) on surfaces formed by several brushes that have coplanar faces and use the same shader (e.g. map-xyz_source.dpkdir.zip).