Unvanquished / Unvanquished

An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
https://unvanquished.net
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unique buildables are not obvious from build menus #1561

Open ghost opened 3 years ago

ghost commented 3 years ago

There is nothing making it explicit that there can be only one Reactor/Overmind in build menus, and same about the requirement to mark them for move.

necessarily-equal commented 2 years ago

How would you suggest making it explicit?

superdupont-fr commented 2 years ago

May be add a 0/1 and 1/1 ? Or a checkbox? (blinking and unchecked when there is no RC)

ghost commented 2 years ago

How would you suggest making it explicit?

If I had a solution, I would have opened a push request :)

Gireen commented 2 years ago

0/1 and 1/1

i like that. its simple and easy to understand. additional all buildings could have a count displaying the number of existing buildings

ghost commented 2 years ago

I also like this idea. It even opens the door to more complex things, like buildings allowing to build N buildings of other types. I'm not saying we should do this, I'm only saying, it would open the door for a mod to do it, and if it works, then, well... why not?