Unvanquished / gameplay

Issue tracker for Unvanquished gameplay related feedback, ideas and suggestions
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Blocking some doors need two barricades #11

Open necessarily-equal opened 3 years ago

necessarily-equal commented 3 years ago

freem suggested that barricades end up being very costly to cover large doors:

barricades? cost 8, die quickly, can't even cover doors, especially large ones which requires 2 barricades, thus 16 points to only force humans to open the door.

It's indeed quite costly, and very vulnerable to fire and grenades. It also doesn't play well with trappers.

Maybe we could have fire-resistant barricades? Maybe one solution would be to have arbitrarily large very large barricade buildings? For instance a barricade like this that would be built by an advanced granger wallwalking:

UnvBarricade

It might be interesting to have some mechanism to destroy it partially. Or to adjust height, so that humans could crawl under it.

related to #6.

Viech commented 3 years ago

Let's keep it at one problem at a time and not discuss fire resistance here. I agree that barricade having some intelligent scaling to fit niches better could be nice, although I feel it's fine that some larger doors need two of them.

necessarily-equal commented 3 years ago

Screenshot from 2021-01-02 16-53-03

For the record, it's quite laughable on the fortification map

Gireen commented 3 years ago

I think its not such a big problem that a door needs more barricades. The examples are all community maps with really big corridors and doors. And such big maps give also more room for mining witch means there are bore bp to block the doors.

But i think that they are to easy to destroy for there price. Witch becomes worse the more of them are used.

How about just reducing the barricade price? Or maybe reduce it for barricades that are build close together.

DolceTriade commented 3 years ago

Interesting idea about allowing barricades to "merge" to be less costly. like 2 BP for initial barricade and then 1 for each adjacent barricade?

necessarily-equal commented 3 years ago

I like the idea of having composable barricades. On the other hand I have no idea how to implement it. Does someone know how to make it clean and pretty?

WIf we go that way, it will need some balancing for fire and build time btw.

Le 7 janvier 2021 09:35:20 GMT+01:00, DolceTriade notifications@github.com a écrit :

Interesting idea about allowing barricades to "merge" to be less costly. like 2 BP for initial barricade and then 1 for each adjacent barricade?

-- You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub: https://github.com/Unvanquished/gameplay/issues/11#issuecomment-755968979

DolceTriade commented 3 years ago

I wasn't thinking anything fancy. Just adjacent barricades cost less. I wasn't thinking anything like there needs to be a strong visual thing suggesting that these barricades were "one thing"

Viech commented 3 years ago

@DolceTriade that's a neat idea but you should open a separate issue (solution proposal) for it and reference this one.

ghost commented 2 years ago

although I feel it's fine that some larger doors need two of them.

Actually, I recently noticed that most doors require 2 barricades in official maps, and many even requires 3. They're useless anyway, because humans can wallrun them.