Unvanquished / gameplay

Issue tracker for Unvanquished gameplay related feedback, ideas and suggestions
0 stars 1 forks source link

alien's bigger weapon (tyrant) feels too weak for the cost #15

Open ghost opened 3 years ago

ghost commented 3 years ago

First, some numbers and facts:

Armormod values are for weakest part, implications are for aimbots, not normal humans and especially not newcommers. Speeds are: forward, non crouched, and measured by me, thus imprecise. I don't know how to calculate values from the configs. Numbers are rounded when required (0 number after decimal for DpS, 2 numbers for seconds). TtK: time to kill.

Tyrant: unlock at 200 cost 1000 health1/armormod 3501 => 350 speed 353 DpS ~143 Rate of fire: 1.43Hz maximum range: unknown, maybe "100" (clawRange) charge speed: unknown (but can't be used in melee)

Battlesuit: unlock at 200 cost 400 health1/armormod 1000.4 => 250 speed 319 run speed: 367 (requires stamina, exhaust 3K/s, max value unknown)

PainSaw: unlock at 50 cost 100 DpS ~147 Rate of fire: 13Hz maximum range: 64 (range)

psaw+bsuit time to kill a tyrant: 350 / 147 ~= 2.38s tyrant time to kill a bsuit with headshots only: 250 / 143 ~= 1.75s bsuit+psaw TtK / tyrant TtK ~= 1.36 (lower is better for human) bsuit+psaw cost / tyrant cost = 0.5 (lower is better for human)

End of facts.

I think those numbers speaks a lot by themselves. Something which does not show in those numbers is: it's hard to miss a tyrant, not hard to miss a human's head, and if I used torso armor, they would have had 500 hp, which changes tyrant's TtK to ~3.5s, and thus ratio at 0.68. So, in the hands of aimbots (headshots only), 3 tyrants == 4 bsuit+painsaw humans, yet 3 tyrants cost 3000 and 4 bsuit+painsaw cost only 2000. I would say tyrants are, in practice, 75% weaker than this particular human combination.