Unvanquished / gameplay

Issue tracker for Unvanquished gameplay related feedback, ideas and suggestions
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Make drills resupply energy weapons #33

Closed ghost closed 2 years ago

ghost commented 2 years ago

Related Problem issues: None, or maybe the fact humans should be encouraged to attack more

Currently, energy weapons have no real difference compared with kinetic or heat ones. In tremulous, their advantage were that:

  1. a backpack could give more ammo
  2. they could be resupplied on repeaters

I think it would be interesting to see how it goes if drills, which have more or less taken the repeater's role, would have the energy resupply feature. It might be equally interesting to thus switch the mass driver as an energy weapon, considering the fact this particular weapon have low ammo stock.

Disclaimer

Ideas without a related problem issue and lacking explanation or depth are closed after a certain time.

Viech commented 2 years ago

It's a mass driver though. :)

No objections to making the Drill refill.

DolceTriade commented 2 years ago

Seems reasonable.

superdupont-fr commented 2 years ago

I think, a delay (like loading the Lucy) should be added. For Armory too. Because, in this case, you can stay near RC and fire in continuous wuth Pulse Rifle or Laser gun.

I think, ammunition need to be paid. May be only SMG ammunition can stay free. It's not a same problem.

Why not, resupply energy weapons on Drills need energy, and this can make lake of energy for building nearby if it's near the limit of capacity of the drill? And, why not only one fighter can resupply at once?

ghost commented 2 years ago

I think, a delay (like loading the Lucy) should be added. For Armory too.

This is a different issue. Please stay on-topic. If you have ideas, feel free to open new issue in this repo (and I'm not against the idea that equipping should take time, but still, out of topic)

illwieckz commented 2 years ago

Ah, I missed this issue. I'm 100% in favor of that.

ghost commented 2 years ago

Please review the one-line patch that solves this then: https://github.com/Unvanquished/Unvanquished/pull/1856

ghost commented 2 years ago

Note that the mass driver is still not an energy weapon, which is a change from tremulous. I know unv is not tremulous, but this had to be said :)

illwieckz commented 2 years ago

Welp, I'm not sure I agree with mass driver not being an energy weapon anyway.

ghost commented 2 years ago

Me neither, considering it's mechanics, it's important to be able to refuel it easily. Still, this is a different issue, and a one-line change, again.