Unvanquished / gameplay

Issue tracker for Unvanquished gameplay related feedback, ideas and suggestions
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Granger's lockblob is too powerful #48

Closed ghost closed 2 years ago

ghost commented 2 years ago

Advanced granger blob received the "lock" feature in 0.52. This makes grangers able to lock humans, as long as they're not wearing a battlesuit. Grangers are builders, an utility class, but this makes them very dangerous in battle, and this is for free, as advanced grangers cost 0¤.

In duel, they are able to easily defeat a human with a jetpack, a medium armor and a pulse rifle, which have a total cost of 870¤. In the case the human wins, after struggling a lot since their enemy can wallwalk, they only get rewarded 200¤.

While I am not against allowing grangers to defend themselves a bit, this features is way too powerful considering the cost for both sides.

Disclaimer

All problems issues are treated as opinions until agree upon

Gireen commented 2 years ago

i would agree to the title but not that it is too easy to kill with the adv granger.

what is with a naked rifle player? should a adv granger be able to kill it with skill? both are free but the alien is a later stage unit.

and lets compare grangers with human builders. can a human with blaster kill a dretch with skill? the answer is yes definitive.

and what is with later stage human builders with armor. a dretch becomes less and less usable against human builders. compared to a slow granger which strongest attack is melee

so there is a big power difference between human and alien builders in favor of humans and the lockblob is there to even out the playing field a bit. i admit that equipment should play a bigger role in the effectiveness of it

cu-kai commented 2 years ago

and lets compare grangers with human builders. can a human with blaster kill a dretch with skill? the answer is yes definitive.

I wouldn't be against buffing the granger's claw slightly, particularly in the case of headshots vs non-armoured humans.

ghost commented 2 years ago

This has been fixed.