Unvanquished / gameplay

Issue tracker for Unvanquished gameplay related feedback, ideas and suggestions
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Make the flamer damage its user when moving forward too fast #56

Open ghost opened 1 year ago

ghost commented 1 year ago

This is something I've seen expressed, I've not thought about it at all, but: the flamer shoulld damage it's user in some condtions.

I guess the idea is to make the particles slow enough that if the flamer user moves forward too fast, he hits them, and receives damages.

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Ideas without a related problem issue and lacking explanation or depth are closed after a certain time.

slipher commented 1 year ago

I guess the idea is to make the particles slow enough that if the flamer user moves forward too fast, he hits them, and receives damages.

But that already happens.

ghost commented 1 year ago

I have yet to see any damage inflicted to a flamer user by the flames he emits.

necessarily-equal commented 1 year ago

If you burn something that is close enough to you, you get damaged. That's what the "$X was charred to a crisp" death message means

slipher commented 1 year ago

OK, so you can't run into the flames themselves, but you do get burned if they hit the walls or floor.

There is a general rule in code that missiles can't collide with their "owner" (the one who fired them). This is a hack to allow spawning missiles in a position where they initially overlap the player. I agree that it would make sense to lift this restriction for flames that have already traveled away from the player.

ghost commented 1 year ago

It has to be noted that I've heard that flamer could damage it's user in trem. Ofc, those changes should accompany a change in 0.53's flamer characteristics.