Open illwieckz opened 3 years ago
From res-weapons_src.dpkdir
:
commit 54a9caddb3560813ce446fcf1df385e66b3ddf69
Author: Thomas Debesse <dev@illwieckz.net>
Date: Sat Feb 17 02:51:31 2018 +0100
DEPS: requires res-buildables because of creep
commit 24e162efd012ef630ab7a85d55f7fbaad365071b
Author: Thomas Debesse <dev@illwieckz.net>
Date: Sun Feb 4 18:35:17 2018 +0100
DEPS: make res-players package a dependency because of player hands
Note: the player hand of first person model can be part of the weapon model…
From res-players_src.dpkdir
:
commit 866a65086b81d740353d54d2e310dd7b1ee511bf
Author: Thomas Debesse <dev@illwieckz.net>
Date: Sun Feb 4 20:41:23 2018 +0100
DEPS: make res-weapons package dependency because of smoke reused by jetpack
From res-buildables_src.dpkdir
:
commit 1e7cb6784432f0c0b37787d9d1f9f58348226ae6
Author: Thomas Debesse <dev@illwieckz.net>
Date: Sun Feb 4 18:36:05 2018 +0100
DEPS: make res-players and res-weapons packages dependencies because of blood/flame etc.
basically, alien buildables are living things like players
and many human buildables are weapons
- alien buildable blood reuses alien player blood
- alien fire effect reuses weapon fire effect
- etc.
Maybe we can move some blood, creep, flame, smoke effects to the res-ambient_src.dpkdir
repository instead.
Moving the smoke can be enough to remove the circular dependency. For the smoke it makes special sense to move it to res-ambient_src.dpkdir
because maps may rely on it as well (if I'm right, Citadel does).
Also, there is already some blood splashes (to be applied on walls) in res-ambient_src.dpkdir
.
Also we may redo the layout, with res-humans_src.dpkdir
and res-aliens_src.dpkdir
instead of res-weapons_src.dpkdir
and res-players_src.dpkdir
(and res-buildables_src.dpkdir
), so both player and weapon models can load hand texture from the same own repository…
We have three different smokes, we may want to provide them to mappers in res-ambient_src.dpkdir
.
From res-players_src.dpkdir
:
commit 3c6467cf37b913adbf8ffd52ad6cf9a77d744871
Author: Thomas Debesse <dev@illwieckz.net>
Date: Sat Feb 17 03:09:29 2018 +0100
import rifle/legacy_smoke from res-weapons, it's only used by jetpack, rename accordingly
So res-players_src.dpkdir
does not need to rely on res-weapons
anymore, we can break the circular dependency safely.
It looks like I took care of that but forgot to remove it from DEPS
.
The circular dependency has been removed.
Hmm, there is still one:
../unvanquished-validate-release/validate_release.py unvanquished_0.51.1+20210428-172348+e5b6307+0.52.0-rc6.zip
Checking the universal zip (version = '0.51.1+20210428-172348+e5b6307+0.52.0-rc6')
Pak dependency cycle: res-weapons_0.51+20210428-001952+b9d747d.dpk -> res-buildables_0.51+20210426-233006+486659f.dpk -> res-weapons_0.51+20210428-001952+b9d747d.dpk
That's because alien buildable fire effect reuses weapon fire effect, and some alien weapon reuse alien buildable creep…
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