UnvanquishedAssets / map-parpax_src.dpkdir

A map for the Unvanquished game project
https://unvanquished.net
2 stars 0 forks source link

`textures/parpax_evillair/e6horzovallight_nolight` matrial is defined two times #15

Open illwieckz opened 1 year ago

illwieckz commented 1 year ago

textures/parpax_evillair/e6horzovallight_nolight is defined two times in map-parpax_src.dpkdir/scripts/parpax_evillair.shader:

textures/parpax_evillair/e6horzovallight_nolight
{
    qer_editorImage textures/parpax_evillair_src/e6horzovallight_d
    //q3map_surfacelight ?
    surfaceparm nomarks

    {
        map textures/parpax_evillair_src/e6horzovallight_d
    }
    {
        map textures/parpax_evillair_src/e6horzovallight_blend_d
        blendfunc add
    }
    {
        map $lightmap
        blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
    }
}

textures/parpax_evillair/e6horzovallight_nolight
{
    qer_editorImage textures/parpax_evillair_src/e6horzovallight_a
    surfaceparm nomarks

    {
        map textures/parpax_evillair_src/e6mtltpnl_light_fx_d
        tcmod scroll .2 1
    }
    {
        map textures/parpax_evillair_src/e6horzovallight_a
        blendfunc blend
    }
    {
        map $lightmap
        blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
    }
    {
        map textures/parpax_evillair_src/e6horzovallight_blend_d
        blendfunc add
    }
}