Open Dusty-Sprinkles opened 1 year ago
That's not really an easy thing to do. There's one thing I can think of, but if a mod does armour differently from vanilla, it wouldn't work anymore
That's not really an easy thing to do. There's one thing I can think of, but if a mod does armour differently from vanilla, it wouldn't work anymore
I assume this means iterating over the armor value of each equipped armor slot instead of calculating total armor, which has worked well so far (not sure if could be a performance concern, but armor could just be recalculated less frequently)
In packs where Icarus and PlayerEx are shared; the slowdown from armor applies to armor from playerEx's Strength stat, which I don't really think makes sense (as if you're stronger you should be able to fly harder to compensate)
Probably the best way to do this would be to only consider armor bonuses from equipped items/trinkets rather than the total armor value of a player