This adds a "settings" system to Hydroxide. The user can pass a table, as an argument, to the init.lua function.
Currently, this table only lets the user configure if Hydroxide loads from the web and what branch it should load from, but the settings table is put in the "oh" global table so other files other than init.lua can access it.
This also adds the second argument to loadstring() (chunk names) for easier debugging of Hydroxide.
^ example showing chunk names:
https://gyazo.com/b7b8c64cd2ef1ca9cb34ddc4badfd059
Script used to test this:
local branch = "Kan18/Hydroxide/revision"
local function importAsset(asset)
return loadstring(game:HttpGetAsync(
"https://raw.githubusercontent.com/"..branch.."/"..asset..".lua"
))
end
importAsset("init")({
branch = branch,
web = true
})
importAsset("ui/main")()
Alternate version of above script that loads from disk:
loadfile("Hydroxide/init.lua")({
web = false
})
loadfile("Hydroxide/ui/main.lua")()
This adds a "settings" system to Hydroxide. The user can pass a table, as an argument, to the init.lua function. Currently, this table only lets the user configure if Hydroxide loads from the web and what branch it should load from, but the settings table is put in the "oh" global table so other files other than init.lua can access it. This also adds the second argument to loadstring() (chunk names) for easier debugging of Hydroxide. ^ example showing chunk names: https://gyazo.com/b7b8c64cd2ef1ca9cb34ddc4badfd059 Script used to test this:
Alternate version of above script that loads from disk: