Open Lysandr0 opened 3 years ago
Caused by InteractRayTracing#doesCollide()
: https://github.com/Updated-NoCheatPlus/NoCheatPlus/blob/bee2c1e34921d80ec12fdef86ab18aae6cada588/NCPCore/src/main/java/fr/neatmonster/nocheatplus/utilities/collision/InteractRayTracing.java#L112
NCP will basically ignore anything that isn't full bounds, interaction-wise. (even passable blocks which are full bounds but don't allow interactions to go through, like rose bushes).
Removing it however does have a lot of side-effects. Multi-bounds blocks are especially problematic: https://www.dropbox.com/s/0radaxnedd0aruk/Visible_false_pos.mov?dl=0
Full output of /ncp version
Describe the issue
As the title says, the visible check doesn't seem to be running for all blocks that are not full bounds (1.0,1.0,1.0)/passable.
How to reproduce the issue
Check video.
Extra links/Videos (Including debug logs)
https://www.dropbox.com/s/zhadczaoseyfg0y/BI_Visible_test.mov?dl=0
Any possible config options changed or plugins that may cause interference?
Default config.