Open ghost opened 2 years ago
Will need a debug log to see what the client is doing on that account.
Following issue #233 Like I've said in the comment above, we need a clean debug log to understand what the client is doing. For all we know, the player could be exempted from checks or something similar.
Edit: to make things more interesting, it would be nice to see what/if NCP is logging anything at all.
At the beginning of the configuration file (logging.allviolations.backend
) set backend.trace
, backend.notify
and backend.debug
to true.
This will let NCP log ALL violations to the console and in-game chat, provided you have the notify permission at all.
Following issue #233 Like I've said in the comment above, we need a clean debug log to understand what the client is doing. For all we know, the player could be exempted from checks or something similar.
Edit: to make things more interesting, it would be nice to see what/if NCP is logging anything at all. At the beginning of the configuration file (
logging.allviolations.backend
) setbackend.trace
,backend.notify
andbackend.debug
to true. This will let NCP log ALL violations to the console and in-game chat, provided you have the notify permission at all.
0 message
Ensure you have the nocheatplus.admin.debug
, nocheatplus.notify
, nocheatplus.command.debug
permissions.
And remember to reload the configuration with /ncp reload
after modifying it.
Ensure you have the
nocheatplus.admin.debug
,nocheatplus.notify
,nocheatplus.command.debug
permissions. And remember to reload the configuration with/ncp reload
after modifying it.
i have all permission with * lp
That will also give you permission to bypass NoCheatPlus' checks.
That will also give you permission to bypass NoCheatPlus' checks.
no, deoped player other(not me)
Confirmed by @xaw3ep
Once again, we need a debug log to see exactly what the client is doing:
nocheatplus.log
file;/ncp reload
to generate a clean one;/ncp debug player [playername] yes:ALL
/ncp debug player [playername] no:ALL
This will (should) speed things up quite a bit in patching this particular exploit. A server log would be quite useful as well, if possible.
Once again, we need a debug log to see exactly what the client is doing:
- Delete the previous
nocheatplus.log
file;/ncp reload
to generate a clean one;/ncp debug player [playername] yes:ALL
- (Reproduce the issue)
/ncp debug player [playername] no:ALL
This will (should) speed things up quite a bit in patching this particular exploit. A server log would be quite useful as well, if possible.
install free client lambda and test, speed + packetfly bypassed (speed settings 25) client: github free not cracked https://github.com/lambda-client/lambda fork kami bluet
Unable to reproduce. https://streamable.com/l2wzkp
Unable to reproduce. https://streamable.com/l2wzkp
default: moving: active: default actions: cancel vl>16 cancel log:moving:10:15:i
changed: vl>10 cmdc:kickfly = fixed bypass packetfly(i dont know what settings used my player), + test speed 25 speed, mode strafe(not)
maybe packetlimiter issue, turn off. but anti-cheat complains when you fly for net_moving and vl >10 as well as cmdc:kick helped
or antipacketkick issues
Can't reproduce, still. Even with the reported settings.
this is bug 'when cancel i can move but slow'
Full output of /ncp version 00:09:45 INFO: »Version information«
00:09:45 INFO: git-Dionysus-"c783ea8" MC: 1.12.2 00:09:45 INFO: Detected: 1.12.2
00:09:45 INFO: Plugin: 3.17.1-SNAPSHOT-Updated-b146 00:09:45 INFO: MCAccess: 1.12-1.12.2 / Spigot-CB-1.12_R1
00:09:45 INFO: blocks: BlocksMC1_4, BlocksMC1_5, BlocksMC1_6_1, BlocksMC1_7_2, BlocksMC1_8, BlocksMC1_9, BlocksMC1_10, BlocksMC1_11, BlocksMC1_12 00:09:45 INFO: checks: FastConsume, Gutenberg, HotFixFallingBlockPortalEnter, AttackFrequency, FlyingFrequency, KeepAliveFrequency 00:09:45 INFO: defaults: pvpKnockBackVelocity 00:09:45 INFO: packet-listeners: UseEntityAdapter, MovingFlying, OutgoingPosition, KeepAliveAdapter, SoundDistance, Fight
ViolationFrequencyNCP 1.0 00:09:45 INFO: »Related Plugins« 00:09:45 INFO: ProtocolLib v5.0.0-SNAPSHOT-b587, ViaVersion v4.4.2-SNAPSHOT
Describe the issue Fly works on using the pyro 2.0 client
Any possible config options changed or plugins that may cause interference? No