Open Regomy opened 2 years ago
NCP suite of combat checks won't detect anything other than impossible behaviour, such as hitting entities with one's back turned on them etc... For more information, check the FAQ about killaura: https://github.com/Updated-NoCheatPlus/Docs/blob/master/FAQ.md#why-is-aimbotkillaura-not-detected-by-nocheatplus
In any case, an overhaul for fight checks is planned with the upcoming HitBox and Visible checks. Currently delayed because other work has been queueing since.
Complete output of the
ncp version
command (please prefer text here)14:19:20 INFO: ┬╗Version information┬л
14:19:20 INFO: git-Spigot-21fe707-e1ebe52 MC: 1.8.8 14:19:20 INFO: Detected: 1.8.8
14:19:20 INFO: Plugin: 3.17.1-SNAPSHOT-Updated-b146 14:19:20 INFO: MCAccess: 1.8.4-1.8.8 / Spigot-CB-1.8_R3
14:19:20 INFO: blocks: BlocksMC1_4, BlocksMC1_5, BlocksMC1_6_1, BlocksMC1_7_2, BlocksMC1_8 14:19:20 INFO: checks: FastConsume, Gutenberg, AttackFrequency, FlyingFrequency, KeepAliveFrequency 14:19:20 INFO: defaults: pvpKnockBackVelocity 14:19:20 INFO: packet-listeners: UseEntityAdapter, MovingFlying, OutgoingPosition, KeepAliveAdapter, SoundDistance, WrongTurnAdapter, CatchAllAdapter, Fight
AllViolationsNCP 1.0, ViolationFrequencyNCP 1.0 14:19:20 INFO: ┬╗Related Plugins┬л 14:19:20 INFO: ProtocolLib v4.6.0
Have you made any (noteworthy) changes to the default configuration of NCP?
I didn't change anything.
Do you run any other special plugins that affect game mechanics next to NC+ (skills, machines, adding/changing blocks, other anti-cheating)?
No
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