I encoded a GIF file (attached) with gif2flif (from FLIF's repo). The resulting FLIF (attached as .flif.gz) had the correct frame delays of 80 milliseconds. I then loaded the animated FLIF in poly-flif with an HTML file:
The resulting page is the attached MP4 file (gzipped). The displayed image had delays which were much shorter than the input FLIF file.
Deconstructing the FLIF with flif skunk.flif skunk.png reported correct timings. Reconstructing the GIF with convert -loop 0 -delay 8 skunk*.png skunk-reconstructed.gif created a correctly timed image.
I encoded a GIF file (attached) with gif2flif (from FLIF's repo). The resulting FLIF (attached as .flif.gz) had the correct frame delays of 80 milliseconds. I then loaded the animated FLIF in poly-flif with an HTML file:
The resulting page is the attached MP4 file (gzipped). The displayed image had delays which were much shorter than the input FLIF file.
Deconstructing the FLIF with
flif skunk.flif skunk.png
reported correct timings. Reconstructing the GIF withconvert -loop 0 -delay 8 skunk*.png skunk-reconstructed.gif
created a correctly timed image.skunk.flif.gz
skunk.mp4.gz