Closed Numerosityy closed 10 months ago
Hey, we really want to support as many mods as possible, but adding recipes to all these mods will take an incredible amount of time and effort from our team. We want to spend this time on other features tho.
However, you or anyone else can open a PR here on github and add the json recipe files for any other mod.
Just add the files to: src/main/resources/data/sullysmod/recipes/grindstone_polishing
I'd definitely be down to do it, thanks for the quick reply
If you add the recipe files, make sure it looks like this:
{
"type": "forge:conditional",
"recipes": [
{
"conditions": [
{
"type": "forge:mod_loaded",
"modid": "quark"
}
],
"recipe": {
"type": "sullysmod:grindstone_polishing",
"experience": 0,
"ingredient": "quark:calcite",
"result": "quark:polished_calcite",
"resultCount": 1
}
}
]
}
Otherwise the game will crash when trying to load a world. If you have any question feel free to DM me or reach out to us in our discord!
Is there a system like the Polymorph mod that checks for duplicate recipes with the grindstone right click recipes? Some of these blocks are identical and have the same recipe, but I don't want to cause a crash if both mods are installed
Also here's the recipes: https://drive.google.com/file/d/1opjIJTvmp78S-iebTQQOtHyc1SzFQpqw/view?usp=sharing
@Uraneptus Sorry I don't know how I should PR this, if you want to do it go right ahead
Don't worry I can add the files! Thank you for the effort. ^^
Is there a system like the Polymorph mod that checks for duplicate recipes with the grindstone right click recipes? Some of these blocks are identical and have the same recipe, but I don't want to cause a crash if both mods are installed
Could you tell me which blocks from which mods you are talking about?
Is there a system like the Polymorph mod that checks for duplicate recipes with the grindstone right click recipes? Some of these blocks are identical and have the same recipe, but I don't want to cause a crash if both mods are installed
Could you tell me which blocks from which mods you are talking about?
Well I was a little worried about the fact that there are duplicate blocks that use the same recipes (ex: quark and twigs both have polished calcite). But honestly things like this aren't that inconvenient so I just left out one of the recipes. I wouldn't be too worried about this
Do you think you are gonna release the mod with just this change for 1.19.2 now? Or are you gonna make more changes and then release?
We have a few small changes we're currently working on and we'll release a last 1.19 update with your recipes and those changes.
Well I was a little worried about the fact that there are duplicate blocks that use the same recipes (ex: quark and twigs both have polished calcite). But honestly things like this aren't that inconvenient so I just left out one of the recipes. I wouldn't be too worried about this
Ah I see what you mean. A system that would let you decide between a few available results for the same input item would be quite useful. I will put this on my possible-ideas list. If you have something in mind as to how a system like this could look like in game, let me know
We have a few small changes we're currently working on and we'll release a last 1.19 update with your recipes and those changes.
Sounds good, thanks
You can right click with modded blocks and their polished version will be made Mods that could have this functionality would include: Quark Unearthed Unusual End Abundant Atmosphere Twigs Regions Unexplored Darker Depths Architect's Palette Enlightend Stoneworks Sculpt NotEnoughBlocks
Alternative solution: Possibly use a script to automatically recognize these types of blocks