Open Uriopass opened 11 months ago
This is purely technical, rewrite the multiplayer code to be async (dedicated thread) to reduce latency issues around it and make it neater. Also probably get better netcode around world sending and state synchronizing with some packet loss tests.
This is purely technical, rewrite the multiplayer code to be async (dedicated thread) to reduce latency issues around it and make it neater. Also probably get better netcode around world sending and state synchronizing with some packet loss tests.