Closed reeceyang closed 9 months ago
Sorry can't really merge this for a bunch of reasons, I hope you understand:
My idea of the birds is as follows: "Flat" eagle-like silhouettes going around the map but never landing, smoothly moving and turning. Flocks+boids can be interesting but they'd need to be rare and follow more conventional algorithms.
I also don't think they deserve to be entities as they shouldn't be interactable. Just a Vec somewhere in a Wildlife resource should be enough.
I'm sorry I can't really use the code you wrote, I should've guided you more from the start.
For https://github.com/Uriopass/Egregoria/issues/34
Implements birds using the boids model.
The bird model is from here.
https://github.com/Uriopass/Egregoria/assets/7040416/68a74982-f162-4298-a27e-48fc40765174