At the moment, when a car is unparking they just do so without checking if there's anything in the way.
Since they just follow a predefined trajectory, they end up colliding.
One could use the collision world to check that no car is nearby before unparking.
At the moment, when a car is unparking they just do so without checking if there's anything in the way.
Since they just follow a predefined trajectory, they end up colliding. One could use the collision world to check that no car is nearby before unparking.