Uriopass / Egregoria

3D City Builder without a grid
http://douady.paris/blog/
GNU General Public License v3.0
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Street lights appearing for deleted Roads and overlapping without blending #82

Closed thelazyone closed 11 months ago

thelazyone commented 11 months ago

Currently the illumination of the streets does not keep in account the deletion of previous roads. image Improvements could be re-generating the baked lights every now and then (at least once per day). A side-effect of the problem is that the texture of previous now-deleted roads get cut roughly (as in the screenshot).

Attempting a similar cut on non-deleted roads proved that the lights system is otherwise solid.

Uriopass commented 11 months ago

Absolutely, the light implementation is still very rough and early, this is a known issue.

I'd really like to develop a smarter way to have road-related textures and models being updated. Having the issue tracked is great however.

Uriopass commented 11 months ago

Fixed with the map subscriber rewrite: 825c14244f01f13628c540e095ccba8490ccf969 and 2239779ea5451763284f91b4d7ce0e9c4947b527

Building a road/building on a map is now chunked so big maps don't lag when building (probably at some performance cost)