Open Uriopass opened 1 year ago
Made progress on this, but LoD support needs more work on the rendering side than I thought for instanced things since the lod becomes dynamic for every instance. Thinking of making it GPU-driven using compute shaders and multi draw indirect (same goes for frustrum culling).
Provide a separate binary (or maybe just part of the main binary) to allow editing companies, items and assets such as 3D models. This would make 3D model integration simpler.
I'd also like to add
meshoptimizer
support to be able to generate LoDs.