Closed nathan130200 closed 1 year ago
It doesn't require vulkan, you're running using the DX12 backend, the error message I put is misleading.
The issue is Limit 'max_storage_textures_per_shader_stage' value 4 is better than allowed 2
because you have a very old GPU. However I probably don't really require 4 storage textures, I'll try to take a look into that.
Should be fixed on latest master if it was just a matter of limits
But yeah, I don't expect much from very old gpus like this (10 y/o). I'm using modern rendering techniques and tools since I can't afford having separate rendering backends.
Thanks for the info!
I've tried execute game from last sucessful build tree (yesterday) but this require vulkan... I suggest change in README to tell that it requires vulkan.
While older build (from release page) actually try open but crashes due an shader compilation error:
log_1691180392357361.log