The runfaster sourcebook also defines another building system, which is derived from the karma generator.
It adds:
karma based packs
karma cost
a set of advancements
a time
Slots to choose the pack for
NATIONALITIES (15 karma)
FORMATIVE YEARS (40 Karma)
TEEN YEARS (50 Karma)
FURTHER EDUCATION (optional Karma varies )
REAL LIFE (100 karma, 4 years) can be chosen more than ones
The further education module is split in two:
"Once you finish this
package, you can choose to do the State College or Uni-
versity package as well before moving on to real life." (run faster page 73)
The solution for that is quite simple, we provide each as own package:
Community College
State University
Community College + State University
etc.
"Note that no active skill may be raised above 7 in this
system. If a module is selected that would raise an active
skill above 7, the module can be selected, but ranks in a
skill over 7 are lost. Knowledge skills can be raised to a
maximum of 9. If a skill group is selected but previous
selections have made skills in the group have different
value, simply add one rank to each skill in the group." page 66.
The runfaster sourcebook also defines another building system, which is derived from the karma generator.
It adds:
Slots to choose the pack for
The further education module is split in two: "Once you finish this package, you can choose to do the State College or Uni- versity package as well before moving on to real life." (run faster page 73)
The solution for that is quite simple, we provide each as own package:
"Note that no active skill may be raised above 7 in this system. If a module is selected that would raise an active skill above 7, the module can be selected, but ranks in a skill over 7 are lost. Knowledge skills can be raised to a maximum of 9. If a skill group is selected but previous selections have made skills in the group have different value, simply add one rank to each skill in the group." page 66.
This is the current model: