The player needs an actual entity of it's own as a target of effects. Need to make sure that it moves from section to section as it should but make sure it is linked to both the Entity and Player repos as well as available through the event.
This needs to make sure to include the performAction command on the AdventureHandler to use the generic "actor" of the event and not the hard coded player, once the player entity has been created.
The player needs an actual entity of it's own as a target of effects. Need to make sure that it moves from section to section as it should but make sure it is linked to both the Entity and Player repos as well as available through the event.