User1035 / Sigma-storage

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Spare Food - consider implementation #11

Open jamesdonkin opened 2 weeks ago

jamesdonkin commented 2 weeks ago

Currently spare food is a floating value that is 1 regardless of how much food is found.

Consider making this track the amount of spare food, such that when the goblin boss eats it it goes down by one, and when you find spare food it increases by one.

Consider a check after each encounter - IF the player has spare food, give them an option to rest and eat it and regain D6 health?

Consider spare_food being an attribute of the character class and tracked in it, rather than a stand alone variable.