Open loireneani opened 1 year ago
Perhaps it is a physics problem. The following URL may be helpful: https://mmd-blender.fandom.com/wiki/Why_is_physics_broken%3F
thanks for your reply, but unfortunately im tried all the method and not finding solution in there, i thinks the problem is in rigfy itself, because its the mesh who left behind not the rigid body, i also tried uncheck physics option when importing still no solution.
oh btw, im also tried to manually re-skinning some mesh that left behind, they are back to original position, but not attached to its rig somehow, so when i moving the rig, the mesh still left behind.
Can you share the .pmx
file with me to reproduce the problem?
sure, here's the link https://drive.google.com/drive/folders/1zPXZw41fbXcEpqe6aGbuozJEJfWyxYIB?usp=sharing
sorry i cant upload directly since its about 40mb im uploading 2 file, the one i screenshot is gawrgura.zip, and the other zip is model that have the same issue
some of mmd i tried to use sometimes mesh not perfectly skinned when convert to rigify rigs, most of the times it happened like this, but the mmd rigs just fine if not converted to rigify
sorry in advance if this issue have been solved...