Closed UuuNyaa closed 2 years ago
Overall, I think it is better than before (I checked https://github.com/UuuNyaa/blender_mmd_tools/commit/96f8826bba2cfbac18e578d24729773a2f1f6792). The following is my personal opinion.
change_mmd_ik_loop_factor
should also be placed in Model Setup
panel.change_mmd_ik_loop_factor
is the operator to fix IK not working fine on Blender. Currently, it is placed in Object Properties
.
PoseBone.mmd_ik_toggle
)I don't know if Misc Tab > MMD Display
will be removed in the future, but I think it needs to be placed somewhere.
If the IK On/Off state is used in the VMD, the keyframes are inserted into this property. Without the button, IK On/Off state will not be visible except in the Graph Editor.
This operator is at the top of Model Setup
panel, but I think it should be at the bottom.
Because I think this operator is not used very often.
(However, I can read Japanese, so I don't know if users who can't read Japanese often use this operator.)
Also, this operator panel cannot be reset after executing a preset. I think it needs a reset/reload button.
I'm not sure if this feature is still needed in mmd_tools,
but it would be useful to have Convert materials to Principled BSDF
to create the base materials for Blender.
Model Setup > Visibility > Reset
This button executes separete_by_materials
. It's probably a bug.
change_mmd_ik_loop_factor
should also be placed inModel Setup
panel.
I'll accept it.
IK Toggle button (
PoseBone.mmd_ik_toggle
)
This UI is slow to calculate, so I hesitated to display it all the time. However, I'll try to display it somehow.
Global Translation
You're right.
The Model Setup
panel is intended for use cases where the model is just to use in Blender.
Do you think people who are not model creators will use the translation in the first place?
Convert Materials for Cyclces
I will cut down on the unnecessary features (eg. render switch) and place the button under the Material:
.
Model Setup > Visibility > Reset
Sorry, I haven't implemented it yet.
This UI is slow to calculate
It is possible to add a bool property to the panel class that controls whether the button is displayed. like:
layout.prop(self, "show_ik_toggle_buttons") # bool property, default false
if self.show_ik_toggle_buttons:
# add ik toggle buttons to the panel
# ..
Do you think people who are not model creators will use the translation in the first place?
I've never used this feature. I recall that this feature was originally intended to convert bone names, shapekey names and material names into English for users who cannot read Japanese.
Preferences: Enable MMD model Creation Features Option is very nice. Thank you!
But, when Enable MMD model Creation Features : OFF, Global Translation button still appears. Is this bug?
@nagadomi
It is possible to add a bool property to the panel class that controls whether the button is displayed. like:
Thank you for the information.
I did not know that layout.prop
can refer to python instance members.
(I thought that only Custom Properties
added to ID
, Bone
or PoseBones
could be referenced)
Global Translation this feature was ... for users who cannot read Japanese
I'm sure there are users like that. Recently I learned that some model creators are needing for a translation feature during export.
So, there are two translation use cases:
@listelin
Therefor, even if Enable MMD model Creation Features
is off, some translation feature will remain (use case 2)
panel class I did not know that layout.prop can refer to python instance members.
I was confusing it with Operator panel/class. However, it is possible to use the preferences property or scene's custom property or selected model's custom property instead.
I'm almost done organizing the UI. ( c437485f25b92243632d41338f579148ade09b9a )
You can enable the pre-release UI by following steps in this video. https://user-images.githubusercontent.com/70152495/146657980-a28f60e9-7143-4b12-993d-b97de355213b.mp4
The next step is to write a manual for the new UI.
Organize the UI in a way that is easy to understand, since there are many functions that users do not know/familiar.
MMD Tools on Sidebar (Utilities for Model Creation, Hide/Show with Preferences)
Model Creation
Create Model
Convert Model
Attach Meshes to Model
Translation / Global Translation
Model Import / Export
Motion Import / Export
Pose Import / Export
Display Panel
Morph Tools
Rigid Bodies
Joints
Material(s) Sorter
Meshes Sorter
Bone Order
MMD Tools on Sidebar (Utilities for Scene Creation)
Scene Setup
Import
Timeline
Rigid Body Physics
Model Setup
Model
Model Assembly All / Reset
Visibility
Mesh
Material
3D Viewport (Move from Sidebar)
Select Menu
Pose Context Menu