Closed fmnijk closed 7 months ago
It seems like 0.01 is not low enough, but sometimes the motion will looks better than MMD.
I also tried mmd_ik_limit_override mentioned in #59. In my case it should be 110d when IK Rotation is off.
I am wrong. It's not good to turn on Rotation of IK constrain. It's better to adjust mmd_ik_limit_override.
import bpy
context = bpy.context
import math
def fix():
for obj in context.selected_objects:
if obj.type == 'ARMATURE':
for bone in obj.pose.bones:
for constraint in bone.constraints:
if constraint.name =='mmd_ik_limit_override':
constraint.min_x = math.radians(110)
fix()
I think the Rotation should be turned on and set it as low as possible. Hence it should be set to 0.01, this is the lowest allowed value.
Besides IK, are there others things make motions looks different between MMD and Blender? I would like to solve it, but I need to know the current status.