Welp dis is kinda odd. X3
A1:
It's suppose to look like dis,
B2:
I'm trying 2 keep the mmd material morphs intact, so when I do (B2), the morph breaks, and etc. >w>
And U might ask why I'm doing dis, its because I'm adding Height map and Normal map to the textures 2 give em a mar popped out feeling, is why I'm doing dis. :3
Welp dis is kinda odd. X3 A1: It's suppose to look like dis, B2:
I'm trying 2 keep the mmd material morphs intact, so when I do (B2), the morph breaks, and etc. >w> And U might ask why I'm doing dis, its because I'm adding Height map and Normal map to the textures 2 give em a mar popped out feeling, is why I'm doing dis. :3