In MMD, the angle limit of IK is set on the global axis. If we want to limit the angle of IK on the local axis, follow these steps from MMDv9.19 onwards. Do not use the angle limit of the IK bone, instead, enable the fixed axis of the link bone. This way, when we move the IK bone, it will rotate on the axis set by the fixed axis.
When using Blender, if we have enabled the angle limit for IK, or if we have added mmd_ik_limit_override and enabled the checkbox, the angle limit will be automatically enabled. However, there may be times when we want to ignore these settings during output due to such MMD specifications. Therefore, I hope the addition of an option to ignore them.
Idea
When mmd_ik_limit_override exists and the checkboxes for each axis are disabled, ignore the angle limits of IK.
In MMD, the angle limit of IK is set on the global axis. If we want to limit the angle of IK on the local axis, follow these steps from MMDv9.19 onwards. Do not use the angle limit of the IK bone, instead, enable the fixed axis of the link bone. This way, when we move the IK bone, it will rotate on the axis set by the fixed axis. When using Blender, if we have enabled the angle limit for IK, or if we have added mmd_ik_limit_override and enabled the checkbox, the angle limit will be automatically enabled. However, there may be times when we want to ignore these settings during output due to such MMD specifications. Therefore, I hope the addition of an option to ignore them.
Idea When mmd_ik_limit_override exists and the checkboxes for each axis are disabled, ignore the angle limits of IK.