Closed Seriy-MLGamer closed 7 months ago
The model in question has bone morphs as well as vertex morphs.
Since bone morphs cannot be represented as shape keys, MMD Tools has a following feature to bind them to shape keys in .placeholder
object.
see: https://mmd-blender.fandom.com/wiki/MMD_Tools/Manual#Morph_(Material,_UV,_Bone_and_Group_Morphs)
Ok, thanks. Before you I've invented a way to convert bone morphs to shape keys by duplicating and applying an armature modifier. P. S.: Conversion to a placeholder is so long.
I found somehow somewhere an MMD model of my beloved Hatsune Miku V2 from Project DIVA Future Tone (how didn't SEGA banned it?) So, in MMD it works OK and has all the morphs. But, when I import it in Blender, I can change only pupil size. I opened this PMX model in PMXEditor, and I found out that pupil size morphs are of vertex (V) type. Other models that have all the morphs in MMD Tools have the morphs of this type. But there are also the morphs of bone (B) and material (M) types in the PDFT model. Are these morphs just somewhere else in the Blender or they are not implemented? Also thank you for the GNU General Public License! Miku shall be free.