Hi I have an issue with a double-jointed knee I want to export to PMX format:
Standard PMX rig looks like this (from uuunaya asset import, Genshin Impact model):
However my rig is a double-jointed knee (top of knee is ankle_L, bottom of knee is j_asi_c_l), so the control and IK is all messed up using the standard IK rig for Ankle_L. How do I rig this properly so that when I export this to PMX format there are no issues? Essentially I want j_asi_c_l to move with ankle_L as well as put in the proper IK constraints so that it respects the ankle_L movement. What I am not looking to do is merge the bones ankle_L and j_asi_c_l, because then I have to deal with a host of issues re: weight paint transfer and I want to retain the original bones as much as possible when exporting to PMX format).
Here is a screenshot of it, bones are out of alignment because of the IK rig structure not working with the double-jointed knee.
Hi I have an issue with a double-jointed knee I want to export to PMX format:
Standard PMX rig looks like this (from uuunaya asset import, Genshin Impact model):
However my rig is a double-jointed knee (top of knee is ankle_L, bottom of knee is j_asi_c_l), so the control and IK is all messed up using the standard IK rig for Ankle_L. How do I rig this properly so that when I export this to PMX format there are no issues? Essentially I want j_asi_c_l to move with ankle_L as well as put in the proper IK constraints so that it respects the ankle_L movement. What I am not looking to do is merge the bones ankle_L and j_asi_c_l, because then I have to deal with a host of issues re: weight paint transfer and I want to retain the original bones as much as possible when exporting to PMX format).
Here is a screenshot of it, bones are out of alignment because of the IK rig structure not working with the double-jointed knee.
Any assistance would be appreciated!