Open AkagiVoid opened 8 months ago
I now understand the issue for 4.X blender. X3 If anyone else is interested, then go to: https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Animation_Rigging/Bone_Collections_%26_Colors:_Upgrading
Go into the armatures.py, edit Line 333 "BoneGroup" to "BoneCollections", Line 334&334 "bone_groups" to "bone_collections", then save the py, try to re-enable the plugin, and now it should work properly again. :3
Thank you for the report 😀
MMD UuuNyaa Tool's Blender version support policy is as follows: https://mmd-blender.fandom.com/wiki/MMD_UuuNyaa_Tools#Requirements
By the way, we need MMD Tools to support Blender 4.x first. And it is in progress with the following pull request: https://github.com/UuuNyaa/blender_mmd_tools/pull/117
Hi, I'm using Blender's Game engine 4.1. :3 After doing the tutorial to the T, it still gave meh an error. X3 Before activating it:![image](https://github.com/UuuNyaa/blender_mmd_uuunyaa_tools/assets/48104310/f28c140a-c061-4058-8ff0-776c3a0a1e01)
After attempt to activate it:![image](https://github.com/UuuNyaa/blender_mmd_uuunyaa_tools/assets/48104310/4ebd5176-f481-4e6f-8e77-ca952df2271b)
(Updated) So I officially fixed dat by doing dis:![image](https://github.com/UuuNyaa/blender_mmd_uuunyaa_tools/assets/48104310/608153ee-c9d7-46e1-b081-3fe0baf4a405)
Renaming ""BoneGroup" to "BoneCollections" and "bone_groups" to "bone_collections", seem to have fixed the problem.
I hope that helps a few people out. X3