Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\operators\fileio.py", line 163, in execute
self._do_execute(context)
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\operators\fileio.py", line 182, in _do_execute
importer_cls().execute(
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\pmx\importer.py", line 845, in execute
self.importMaterials()
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\pmx\importer.py", line 557, in importMaterials
texture_slot = fnMat.create_texture(self.textureTable[i.texture])
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 420, in create_texture
texture = self.__create_texture_node('mmd_base_tex', filepath, (-4, -1))
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 508, in create_texture_node
self.__update_shader_nodes()
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 666, in __update_shader_nodes
if not node_shader.outputs['Shader'].is_linked:
KeyError: 'bpy_prop_collection[key]: key "Shader" not found'
the characters are broken, they become small vertices when imported into blender|
Traceback (most recent call last): File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\operators\fileio.py", line 163, in execute self._do_execute(context) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\operators\fileio.py", line 182, in _do_execute importer_cls().execute( File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\pmx\importer.py", line 845, in execute self.importMaterials() File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\pmx\importer.py", line 557, in importMaterials texture_slot = fnMat.create_texture(self.textureTable[i.texture]) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 420, in create_texture texture = self.__create_texture_node('mmd_base_tex', filepath, (-4, -1)) File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 508, in create_texture_node self.__update_shader_nodes() File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.0\scripts\addons\mmd_tools\core\material.py", line 666, in __update_shader_nodes if not node_shader.outputs['Shader'].is_linked: KeyError: 'bpy_prop_collection[key]: key "Shader" not found'
the characters are broken, they become small vertices when imported into blender|![image](https://github.com/UuuNyaa/blender_mmd_uuunyaa_tools/assets/129415381/bf37f26b-bb79-4537-9bb1-9d82fc9a7dc2)