Is VMD animation import based on one-to-one correspondence (Such as Bone's Name) between the source armature and target armature bones, or on the relative parent-child relationship between each bone?
If it's the 2nd, I can confidently rename the bones. Due to certain relationships, when performing non-linear animations on the same character, I need to import both VMD animations and other animations that require remapping with Auto rig Pro animation files。
Is VMD animation import based on one-to-one correspondence (Such as Bone's Name) between the source armature and target armature bones, or on the relative parent-child relationship between each bone? If it's the 2nd, I can confidently rename the bones. Due to certain relationships, when performing non-linear animations on the same character, I need to import both VMD animations and other animations that require remapping with Auto rig Pro animation files。