Open macfifa opened 1 year ago
Thanks for your report 😃 It seems that the Rigify specification has changed. I will modify for the new specification.
Thank you very much, I also have this same problem in version 1.7.2 using mmd integration in blender 3.6.1
does this fixed or any solutions now? i get the same problem,it seems the z and y axis are swaped ,the ik position vector of the two feet reletive to the root bone , is exactly swaping its y and z component, cause the feet are floating around,but when the feet are align in the x direction the problem are mild. so i think its the axis system that in the mmd is y up and the blender is z up and this are not in the consideration
im using the blender 3.5.0 and 1.7.2 unnyatool
when i use mmd compatibility focused integrate all the animation are good expect fro the foot where it change the Y value of the animation . In the walk animation i think it is reversed . i tried it with lisa and other models. blender 3.3.2 and 3.5 alpha mmd tool 2.8 mmd uuunyaa tool 1.6