Uveso / AI-Uveso

AI Mod for Supreme Commander FAF Version
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adjustable cheat multiplier while the game runs #4

Open daLocu opened 3 years ago

daLocu commented 3 years ago

maybe it is a useful additional option to adjust the cheat multiplier manually live in game - as a sandbox-mode. Maybe with shortcuts or commands. So it’ll be possible to test the own defence and look to which factor the defence remains stable 🤣

Achilleshiel commented 3 years ago

IMHO this should be a separate mod. Probably some debugtool mod. I like your proposal, but changing the cheat multiplier - as sandbox - is a general game feature, not related to the AI-Uveso. Moreover, it could, therefore, be used with other AIs as well.

Uveso commented 3 years ago

@Achilleshiel:

That's a good thought.

But not easy to decide;

Most AI mods needs the AI-Uveso Mod activated as function base. Also most PVE players use my mod only to create AI waypoint markers. (and use other AIs to play against) (That's why i think this change will reach most of the players who are interested in it.)

And making it to a game feature needs a rewrite of the cheatfunction. This is because the cheatoption is a global for all AIs and needs to be seperated for every AI first. (actual i am changing the cheatfactor by injecting the cheat modifiers every 60 seconds to all army units.)

Could be the best idea to first include it to my AI and when i have finished the AI cheat seperation i would inlude it to the game itself.