Closed flaviozavan closed 8 years ago
It works similar to maps. For example, adding this section to the xml:
<defines> <define def-name="SKY_TILE" left="0" top="10"/> <define def-name="ARROW_TILE" left="10" top="0"/> <define def-name="PAINTED_TILE" left="11" top="0"/> <define def-name="PERIOD_TILE" left="14" top="0"/> <define def-name="HIT_TILE" left="3" top="10"/> <define def-name="NON_FIRE_TILE" left="1" top="11"/> <define def-name="FIRE_TILE" left="2" top="11"/> <define def-name="CRACK_TILE" left="3" top="11"/> <define def-name="T_TILE" left="0" top="13"/> <define def-name="B_TILE" left="1" top="13"/> <define def-name="L_TILE" left="2" top="13"/> <define def-name="R_TILE" left="3" top="13"/> <define def-name="TL_TILE" left="4" top="13"/> <define def-name="BL_TILE" left="5" top="13"/> <define def-name="BR_TILE" left="6" top="13"/> <define def-name="TR_TILE" left="7" top="13"/> <define def-name="NO_TILE" left="8" top="13"/> <define def-name="ABOUT_TILE" left="2" top="20"/> <define def-name="CAT_TILE" left="0" top="21"/> <define def-name="RED_BALL_TILE" left="1" top="21"/> <define def-name="GREEN_BALL_TILE" left="2" top="21"/> <define def-name="BLOCK_TILE" left="0" top="22"/> <define def-name="BLOODY_BLOCK_TILE" left="1" top="22"/> </defines>
Will result in:
#define SKY_TILE 187 #define ARROW_TILE 10 #define PAINTED_TILE 11 #define PERIOD_TILE 14 #define HIT_TILE 189 #define NON_FIRE_TILE 190 #define FIRE_TILE 191 #define CRACK_TILE 192 #define T_TILE 193 #define B_TILE 194 #define L_TILE 195 #define R_TILE 196 #define TL_TILE 197 #define BL_TILE 198 #define BR_TILE 199 #define TR_TILE 200 #define NO_TILE 201 #define ABOUT_TILE 240 #define CAT_TILE 241 #define RED_BALL_TILE 242 #define GREEN_BALL_TILE 243 #define BLOCK_TILE 244 #define BLOODY_BLOCK_TILE 244
It works similar to maps. For example, adding this section to the xml:
Will result in: