Open fire opened 2 months ago
https://github.com/V-Sekai/godot-vrm/commit/99f5827bebba8b04c1180d7883777c80e46e472f
viverse_avatar_model_101119.vrm.zip
This is an engine bug. See godotengine/godot#97022
There should be a quick hack I can do in import_post_parse to assign GODOT_rest_transform in the case that it would trigger the engine bug if I have time.
import_post_parse
GODOT_rest_transform
https://github.com/V-Sekai/godot-vrm/commit/99f5827bebba8b04c1180d7883777c80e46e472f
viverse_avatar_model_101119.vrm.zip