Closed MMXJacob closed 1 year ago
Loading it in Blender and exporting it from Blender solved the issue.
In Godot 4, this model appears to animate correctly. There were several bugs in the skin retargeting code, so it was likely fixed in the debugging process.
A VRM file generated by Zoo Studio has it's body Mesh disconnected from the head and the skeleton when imported:
The same file in blender is imported properly:
Simple moving the Mesh up in Godot does not fix the issue as the deformation is still incorrect:
Using Godot version Godot_v4.0.1-stable and the master branch of godot-vrm. This file used to be imported properly in Godot 3.5 with the latest godot-vrm for 3.5.
This is the VRM file I'm importing: file
Another VRM file created with Zoo Studio works correctly: