An GDExtension addon for the Godot Engine that enables realtime audio transcription, supports OpenCL for most platforms, Metal for Apple devices, and runs on a separate thread.
Hard to add it to the original node written in cpp, as it doesnt yet support documentation. Creating a higher level node in GDScript, CaptureStreamToText that receives a reference to SpeechToText and has a dropdown to language selection. Also will handle getting the captureStream and call the conversion every some time.
Hard to add it to the original node written in cpp, as it doesnt yet support documentation. Creating a higher level node in GDScript, CaptureStreamToText that receives a reference to SpeechToText and has a dropdown to language selection. Also will handle getting the captureStream and call the conversion every some time.