An GDExtension addon for the Godot Engine that enables realtime audio transcription, supports OpenCL for most platforms, Metal for Apple devices, and runs on a separate thread.
MIT License
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Look into the memory allocation and check so that we dont use it 2 times #21
Since we now load as a resource the model, it could be that both godot and whisper would hold a reference to the model, which would lead to 2x memory usage. Look into it.
Since we now load as a resource the model, it could be that both godot and whisper would hold a reference to the model, which would lead to 2x memory usage. Look into it.