Closed Blackout4344 closed 8 months ago
On export to what platform? On export to macos? or iOS? are there any there errors?
If it's export to iOS it's related to this, I'm working on it: https://github.com/V-Sekai/godot-whisper/issues/60
On export to what platform? On export to macos? or iOS? are there any there errors?
For MacOS, and the only errors are
SCRIPT ERROR: Parse Error: Could not resolve class "StreamToText".
at: GDScript::reload (res://addons/godot_whisper/capture_stream_to_text.gd:0)
ERROR: Failed to load script "res://addons/godot_whisper/capture_stream_to_text.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:2788)
ERROR: whisper_backend_init: ggml_backend_metal_init() failed
Is it debug or release export for macOS?
Edit: Reproduced it locally with debug build.
Is it debug or release export for macOS?
Edit: Reproduced it locally with debug build.
I'm not exactly sure what you mean, but I think it's debug
I created bug on godot-cpp side, seems to come from there: https://github.com/godotengine/godot-cpp/issues/1414 For now as workaround I will hide the problem in godot-whisper by not extending a class more than once from GDExtension.
The speech to text works fine in the editor, but on export, it doesn't work and gives me these errors.
Godot version: 4.2.1 OS: MacOS Sonoma 14.2.1, M1