An GDExtension addon for the Godot Engine that enables realtime audio transcription, supports OpenCL for most platforms, Metal for Apple devices, and runs on a separate thread.
The export itself works, but if I include a Language Model in the SpeechToText-node the scene does not load correctly. The scene is then completely grey, which always happens in VR if some elements of the scene do not load. Is there a good chance the addon will work in VR, or would I need to change a lot for it to work?
The export itself works, but if I include a Language Model in the SpeechToText-node the scene does not load correctly. The scene is then completely grey, which always happens in VR if some elements of the scene do not load. Is there a good chance the addon will work in VR, or would I need to change a lot for it to work?