An GDExtension addon for the Godot Engine that enables realtime audio transcription, supports OpenCL for most platforms, Metal for Apple devices, and runs on a separate thread.
I am using GDScript Toolkit to format and lint my GDScript files. I noticed that these 4 GDScript files do not follow the default linting rules and gives me linting warnings in my project:
I am using GDScript Toolkit to format and lint my GDScript files. I noticed that these 4 GDScript files do not follow the default linting rules and gives me linting warnings in my project:
audio_stream_to_text.gd capture_stream_to_text.gd model_downloader.gd label_transcribe.gd
I have changed the files on my project and if you want you can apply it on the main repo.
The changes I have made: