Closed GeorgeS2019 closed 11 months ago
_Color
and _MainTex
. Most shaders there use arbitrary names such as _ColourA
or _Ambient
or so on which will not currently port over. Currently, Unidot will lose material properties which could not be parsed. I will take it under advisement that we could store the original material properties, for example in set_meta
, but I would have concerns about holding texture references in metadata as this can bloat a project and lead to confusion.In short, this issue seems to be related to custom shader support, which should be a dedicated feature request in itself. I'll keep it in mind, and I appreciate the link to a test project. But since this isn't really a bug that can be fixed in its entirety without shader support, I'm closing this issue for now.
@lyuma Is this similar/relevant request as to this issue
The complex project: Geographical-Adventures
Issue 1: Need advice on the license if this is for study not commercial, is this fine?
Issue 2: Not sure if limited success is attributed to shaders. Request: Even though shaders need manual porting, it would be great if at least these shaders are attached correctly
Issue 3: It seems many of the textures e.g. for the Globe are not attached correctly. This is the first time I encounter this using unidot.