V-Sekai / unidot_importer

Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
MIT License
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FBX files are not converting #23

Closed TheColorRed closed 1 year ago

TheColorRed commented 1 year ago

I am trying to use this tool, but mine isn't converting FBX assets. I placed the exe in addons/unidot/FBX2glTF.exe, but it didn't seem to work. Not sure if there is something I am missing, or if there is something wrong with the version I installed.

Godot: 4.1.1 stable FBX2glTF: 0.13.1

lyuma commented 1 year ago

It uses the FBX2glTF configured in Godot editor settings (Note: Editor settings in the Editor menu, not Project settings. See this screenshot: Editor Import settings Please configure it there: It does not matter if the exe is in the addons folder or not as long as it's set in the editor settings.

I really need to make it give a better error message. I think a lot of people get confused about this setup step. Sorry for leaving this addon in such a state for so long.

TheColorRed commented 1 year ago

I really need to make it give a better error message. I think a lot of people get confused about this setup step. Sorry for leaving this addon in such a state for so long.

I got that from the install instructions on the readme:

To install, one must download FBX2glTF from https://github.com/revolufire/FBX2glTF/releases/, then rename to FBX2glTF.exe and move it into this addon directory.

lyuma commented 1 year ago

Thank you for pointing out the parts of the README that have old information. I have updated the readme to mention godot's Editor Settings.