Closed ArchooD2 closed 10 months ago
Found the issue:
Ln 53: var nod = get_editor_interface().get_selection().get_selected_nodes()[0] as AnimationMixer Could not find type AnimationMixer in the current scope.
Makes much more sense, but not sure how to fix it.
OMG that's what I get for coding on 4.2 beta, since 4.2 unifies AnimationTree and AnimationPlayer into a common abstract base class.
removing the type annotation should fix it.
(You can even comment out the whole functiom body and add pass
since that function is just for debugging)
Currently attempting to load this addon and getting a warning of:
Unable to load addon script from path: 'res://addons/unidot/plugin.gd'. This might be due to a code error in that script. Disabling the addon at 'res://addons/unidot/plugin.cfg' to prevent further errors.
I made an fgx2gltf install, and I found a closing parenthesis that might've caused an error, but neither ended up fixed the error and I don't know what else to try. I'm running Godot 4.1.1-stable for Windows. Hope that I gave enough info, please let me know what to try!