V-Sekai / unidot_importer

Import .unitypackage and other assets designed for Unity Engine as a GDScript addon for vanilla Godot 4.x
MIT License
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Imported cameras include internal layers above 20 #37

Open lyuma opened 8 months ago

lyuma commented 8 months ago

Godot appears to use some of the layers above 20 internally for things such as gizmos or collision shape debug. This leads to certain artifacts in the editor when imported meshes include layers about 20.

The problem is Godot's inspector doesn't show these, so the scene needs to be edited by hand to exclude them